Movement: Arrow keys or WASD
Goal: Jump as many times as possible without touching a ripple!
Press Jump To Begin!
Who can make the muddy water clear?
Let it be still, and it will gradually become clear.
The previous version was two easy to break, even with the requirement of jumping over a ripple to generate a new one and increase your score. This led to the following major changes:
The game now incorporates asteroid/pacman mechanics. Rather than bouncing off walls, the player and ripples will instead come out the opposite wall they travel through.
Jump height no longer affects score or the “strength” of a ripple.